About the developer
M.Sc. Magnus Ivarsson
M.Sc. Magnus Ivarsson (Sweden) develops RoboCam Pro, published on Google Play, and wrote this bilingual RoboCam Field Manual.
About me
I have a Master of Science in Engineering Physics from Lund University (LTH). I have been a national master of 3D Tetris since 1989, and I am on the global scoreboard of BlockOut II, the pro version of 3D Tetris, as MagI — currently at rank 15. I have also made an online version of BlockOut II that you can play in your browser at blockout.nu.
I also like to fly: I have a skydiving (parachute) licence and a hang gliding licence, and I have owned two hang-glider wings.
BlockOut II is licensed: in 2021 the owners of the BlockOut name licensed me to reintroduce BlockOut with my own JavaScript/HTML5 version.
I also teach mathematics and physics, up to university level — see my Superprof page.
GameReality and telerobotics
My main interests are telerobotics and particle physics. Through GameReality I work on a game where players drive real camera robots over the internet — holonomic LEGO Mindstorms EV3 robots with an Android phone running RoboCam, a 360° panoramic camera and laser-tag weapons.
- 2005 — a player in Australia remote-controlled my paintball tank from the other side of the earth.
- 2014 — nominated in the global IPSO Challenge and flown to Chicago to meet the jury (Helsingborgs Dagblad wrote about it). GameReality was also covered by Wireless Design & Development in the USA.
- 2015 — on TV8’s Draknästet (the Swedish Dragons’ Den), 6 April 2015: the first in Sweden to get all five investors and the maximum 2.5 million SEK (video of the deal).
- 2016 — interviewed by Sandy Carter of IBM on the US radio show KDUW.biz (28 April); one of 50 start-ups at The Serendipity Challenge in Visby during Almedalen week (2–7 June); and one of three Swedish tech projects invited to the Creative Business Cup 2016 (4 November).
- I built the telerobotic system for the “Ariel Fashion Shoot” project, which won awards in the USA and Europe.
My vision
I want to build a game like Isotopium, where people drive real robots in a real arena over the internet — but with omni-wheel robots that can strafe and turn freely, and 360° camera views.
- Virtual first. Gamers design and build their own robots in a virtual version of the game and compete in tournaments there.
- Win, and your robot becomes real. Tournament winners get their robot built for real and placed in my real robot arena.
- Earn from your robot. When owners are not playing with their real robot, we can rent it out to other players and split the profit with them.
- Bring your own. People can also buy or build their own robot to keep on our real arenas.
- Step into the game. We also want to build robots big enough to hunt real people on paintball and laser-tag arenas — the first game where you can step into your computer game and hunt, or be hunted by, robots remote-controlled from other countries.
RoboCam Pro
RoboCam Pro is an independent Android reimplementation of RoboCam, written from scratch in Kotlin with Claude Code. It keeps the original browser-controlled, first-person driving of LEGO Mindstorms EV3 and Arduino robots, and adds LEGO SPIKE Prime support (via Pybricks), a Huawei 360° USB camera with a pan/tilt viewer, a Google Cardboard VR viewer and a Clear Cache button. The source code is private.